Fabiana Inu
Fabiana Inu
3D Character Artist
Toronto, Canada

Passionate 3D Character Artist with 6 years of experience as a 3D modeler in the Video-Game and Advertising industry. Adept at creating high-quality 3D characters, environments and props with a background in both technical and artistic aspects of game asset creation. She is a Brazilian currently residing in Canada, fluent in English and Brazilian Portuguese.

Currently: 3D Specialist @ Salt XC

Resume PDF

Skills

3D ModelingDigital SculptingUV MappingTexturingTrim SheetCharacter ModelingEnvironment ModelingHigh-poly ModelingLow-poly ModelingHand PaintingConcept ArtCharacter Design

Software proficiency

Unreal Engine
Unreal Engine
ZBrush
ZBrush
Marvelous Designer
Marvelous Designer
3ds Max
3ds Max
Blender
Blender
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Photoshop
Photoshop
Illustrator
Illustrator
After Effects
After Effects

Experience

  • September 2023 - Present
    3D Specialist at Salt XC
    Toronto, CA

    • Translated 2D concepts and ideas from creative peers and producers into complete 3D projects, ensuring alignment with the original creative vision.

    • Supported other 3D members of the team by creating and adapting 3D props for large projects.

    • Developed 3D visualizations of events structures to be used in real-life constructions using Blender/Cycles.

  • June 2021 - January 2023
    3D Artist at Dark Slope Studios
    Toronto, CA

    • Modeled low and high poly assets, UVs, and textures for game environments.

    • Integrated assets into Unreal Engine 4/5, built environments, and edited blueprint materials.

    • Collaborated with technical artists to optimize topology and textures for Oculus Quest 2.

    • Worked closely with Art Directors, Concept Artists, and QA to troubleshoot and ensure high-quality outputs.

    • Led and directed a team during a one-week game jam, creating a VR game demo, contributing the original idea and guiding the development process.

    • Managed tasks in Jira, Confluence, and used Perforce and SCRUM for team collaboration.

  • June 2013 - December 2016
    Motion Designer & Illustrator at Freelancer
    São Paulo, BR

  • October 2010 - May 2013
    3D & Motion Designer at Wunderman
    São Paulo, BR

    • Produced videos, animations, storyboards, concept arts and 3D models for major clients like Microsoft, Land Rover, Activia and Wella.

    • Supported senior team members and Art Directors by creating 3D mockups and props for larger projects.

    • Promoted from assistant to junior designer.

  • January 2009 - May 2009
    3D freelancer at pinpong*
    São Paulo, BR

    • Created 3D models and icons of backpacks for client visualization.

  • September 2008 - January 2009
    3D Designer Intern at Isobar age.
    São Paulo, BR

    • Assisted senior designer by creating 3D props and characters for Adidas projects.

Productions

    • TV Production
      Tiny and Tall
    • Year
      2023
    • Role
      3D Character Artist
    • Company
      Dark Slope Studios
    • Video Game
      Ultimate Obstacle Course - Prologue
    • Year
      2022
    • Role
      3D Environment Artist
    • Company
      Dark Slope Studios
    • Video Game
      Rise and Fall
    • Year
      2020
    • Role
      3D Character Modeler
    • Company
      PostBoredomGames