Brazilian 3D Artist living in Toronto/Canada. Working as an Environment Modeler for the Video Game industry, with experience in 3D modeling and texture creation. Worked for 8 years in the Advertising field as a Web Designer and Motion Designer. Speaks English and Brazilian Portuguese.
Currently working at Dark Slope Studios.
• Creating 3D low and high poly models, unwrapping/UV and trim sheet textures for the game’s environment level, based on the concept made by the concept artists.
• Working close with the Technical Artists to create good topology, UV’s and optimized textures for the Oculus Quest 2.
• Working close with Art Directors, Concept Artists, 3D Artists, Technical Artists, Developers and QA testers to receive/give feedback and solve problems.
• Updating Jira tasks, using Confluence pages, MIRO boards, Perforce, UnrealGameSync and working under SCRUM organization.