Passionate 3D Character Artist with 6 years of experience as a 3D modeler in the Video-Game and Advertising industry. Adept at creating high-quality 3D characters, environments and props with a background in both technical and artistic aspects of game asset creation. She is a Brazilian currently residing in Canada, fluent in English and Brazilian Portuguese.
Currently: 3D Specialist @ Salt XC
• Translated 2D concepts and ideas from creative peers and producers into complete 3D projects, ensuring alignment with the original creative vision.
• Supported other 3D members of the team by creating and adapting 3D props for large projects.
• Developed 3D visualizations of events structures to be used in real-life constructions using Blender/Cycles.
• Modeled low and high poly assets, UVs, and textures for game environments.
• Integrated assets into Unreal Engine 4/5, built environments, and edited blueprint materials.
• Collaborated with technical artists to optimize topology and textures for Oculus Quest 2.
• Worked closely with Art Directors, Concept Artists, and QA to troubleshoot and ensure high-quality outputs.
• Led and directed a team during a one-week game jam, creating a VR game demo, contributing the original idea and guiding the development process.
• Managed tasks in Jira, Confluence, and used Perforce and SCRUM for team collaboration.
• Produced videos, animations, storyboards, concept arts and 3D models for major clients like Microsoft, Land Rover, Activia and Wella.
• Supported senior team members and Art Directors by creating 3D mockups and props for larger projects.
• Promoted from assistant to junior designer.
• Created 3D models and icons of backpacks for client visualization.
• Assisted senior designer by creating 3D props and characters for Adidas projects.