This is my first 3D likeness study and I learned soooo much during the process. It has a ton of things I wish I've done differently and wanted to make better, but I've been working on this for about a year now, and I just needed to move on. hahaha I tried a lot of different software until I found the one that I felt the most comfortable with. I made the high poly on Zbrush, used Daniel Bauer's base mesh: https://gumroad.com/l/basemeshforartists to speed up the process, textures and displacement from Texturing XYZ, edited some things from the base mesh on 3DS Max, created the clothing using Marvelous Designer, edited the textures on Substance Painter, created the normal map on Marmoset Toolbag, made the grooming and render on Blender with Cycles and finished the look on Photoshop.
I chose Evan Rachel Wood because she is an brave, strong, talented and incredible person, who really inspires me and I just love her character on Westworld.
Hope you guys like it! Cheers